Well….. Sort of, Its a game that takes place in a holiday camp for psychics, created by double fine headed by the twisted genius that is Tim Schafer of the Monkey Island Series.
Psychonauts is a 3rd person adventure-platforming game where you play as Razputin (Raz) a runaway circus performer who happens to have a psychic gift. This leads him to run away to a psychic training camp for kids to pursue his dream of being a Psychonaut. It has the trademark Double Fine Humour and engaging characters, coupled with fun gameplay and a huge amount of content, you’d have thought this was a surefire recipe to print money.
Unfortunately at the time of its release many moons ago it was a commercial flop, despite the fact that the critical reception was overwhelmingly positive that didn’t make a blind bit of difference to the sales figures. Much like the greatest game that you’ve never played “Okami” these games criminally slip through the cracks and don’t get the sales that they deserve.
Happily you still have a chance to pick the game up on different formats such as Steam or Xbox live marketplace or even the PSN, that’s how I initially picked it up as I had heard so much about it, but for the life of me I could not find a copy on the high-street, so having it available digitally was brilliant.
The only thing that could have possibly turned people off of the game initially was the games art style, to put it lightly its fairly weird. To put it another way it was possibly released before its time as nowadays, unique art styles are appreciated at a much higher level than years ago where people’s sensibilities were a bit more simplistic. Which was absolutely criminal because this is one of the best games of its kind ever made in my oh so humble opinion.
So what’s brought on this little wave of nostalgia?
Re-playing it on steam this morning, it all came flooding back and having a great time remembering all the little touches and secrets that I remembered from previous play-throughs. Although this time, it was using a keyboard rather than a control (yeah I know, I need a gamepad for my laptop) there’s no contest, using a keyboard for a platformer is, finicity at best, essentially for when you’re called on to execute precision jumps. But I’ve never let tricky controls stop me before!
Aside from that little niggle, all that humour and funness? Is still there and just as good as I had remembered all those years ago.
You owe it to yourself to take a good look at Psychonauts, its tons of fun, and also one of the games that is genuinely funny, hop to it! 🙂
Thanks for reading